;
; Events text for the Bitterfrost Scenario
; Copyright(c) 1999, MicroProse Studios Inc.
; 

@BEGINEVENTS
@INITFLAG

@IF
NOSCHISM
DEFENDER=ANYBODY 
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Undead Army
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Undead Army
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Ancient Empire
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Ancient Empire
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Urzit Allies
listenertype=Computer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Urzit Allies
talkertype=Computer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

;Welcome

@IF
TURN
turn=2
@THEN
JUSTONCE
TEXT
^
^^ Welcome to the frozen realm of BITTERFROST!
^^ The Imperion has made a new ruling. He declares the land of Bitterfrost 
^^ open for full exploration and colonisation. Three dutiful powers are 
^^ permitted to create holdings and compete for the royale favour:
^
ENDTEXT
PlayWaveFile
IMPERION.wav
@ENDIF

@IF
TURN
turn=2
@THEN
JUSTONCE
TEXT
^
^^ To the West, the regions belong to the Coven, seekers of wisdom and magical power.
^^ Along the South is the territory of the Bursar Council, financiers extraordinary.
^^ In the East lies the Crusader Kingdom colony, protected by faithful warriors.
^
^^ Heed this, the hated Nedlings are said to have made colonies in this new land. 
^
^^ Also, other more...sinister foes may have made landfall too.
^
^^ Be vigilant.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
JUSTONCE
TEXT
^
^^ But fear ye not! 
^
^^ The hand of Aphorik is guiding you, and the Imperion will send aid, if needed.
^
^^ The lord of all kingdoms wishes his loyal vassals a multitude of good fortunes!
^
ENDTEXT
PlayWaveFile
HERO.wav
@ENDIF

;City Captures ****************************************************************

@IF
CITYTAKEN
city=Darrell's Glory
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ In the silent lands, the resting place of a brave knight is found. While 
^^ paying their respects, the warriors find gold appearing in front of them.
^
^^ A voice calls in the wind:
^
^^ "Never forget the honour and pride of the fallen."
^
ENDTEXT
PlayWaveFile
HERO.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Mouth of Mire
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A coven of Harpies has been caught, but instead
^^ of the burning witch pyre, they find themselves
^^ serving the agenda of their saviours...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Harpy
Count=6
owner=TRIGGERATTACKER
veteran=yes
homecity=None
locations
175,119
174,120
174,122
endlocations
@ENDIF

@IF
CITYTAKEN
city=Throlt's Reach
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A shipwreck has been discovered on the south
^^ shore. Holed in a cold cave was a noble Bursar
^^ Lord and his household - He is most grateful 
^^ for his rather timely rescue!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Sentinel
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
98,210
98,208
99,209
endlocations
@ENDIF

@IF
CITYTAKEN
city=Throlt's Reach
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Engineers
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
98,210
98,208
99,209
endlocations
@ENDIF

@IF
CITYTAKEN
city=Throlt's Reach
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Bursar
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
98,210
98,208
99,209
endlocations
@ENDIF

@IF
CITYTAKEN
city=Temple of Sekra
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A powerful immortal Wizard has been rescued
^^ from the overgrown ruins of an ancient temple!
^^ His past is a mystery, but he sets up his lab
^^ in a chosen city of his rescuers!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Wizard
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
166,94
165,91
164,90
endlocations
@ENDIF

@IF
CITYTAKEN
city=Temple of Sekra
attacker=ANYBODY
defender=Barbarians
@THEN
BESTOWIMPROVEMENT
improvement=26
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Spires of Woe
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Word has it that a great warrior has located
^^ and held aloft a mighty Blade of Magick Steel!
^
^^ It will bring great strength to his faction!
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=46
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Scarg Mountains
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A great find has been made in the Scarg Mountains!
^^ Tales circulate of a vast ancient mining complex, 
^^ and ore seams that will last a multitude of years.
^
^^ This may become a great workplace for armourers...
^
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=48
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Direhold
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Your warriors bring you a glowing chart, 
^^ an elder type of map - Most likely used
^^ by the purple witch Zexxa to direct her
^^ doomwarrior attacks...
^
^^ But no more - The knowledge is yours!
^
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=65
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Direhold
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Zexxa screams in anger as she spies enemy troops
^^ marching within her black mountain borders...
^
^^ Her body covered in blazing white flames, she 
^^ orders her armies to exact vengeance at once!
^
^
ENDTEXT
PlayWaveFile
ZEXXAFIGHT.wav
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=None
locations
150,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Direhold
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=None
locations
150,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Direhold
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=None
locations
150,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Direhold
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
CREATEUNIT
unit=Terrifier
Count=5
owner=Ancient Empire
veteran=yes
homecity=None
locations
150,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ralal's Tomb
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The region known as Ralal's Tomb contains a trove of wonders. A vast sunken 
^^ city-tomb of some arcane, prehistoric race. In the mouldy vista of wreckage 
^^ are mighty towers of a once-glorious city, filled with unexplainable 
^^ items and untold strange artefacts! 
^
^
ENDTEXT
PlayWaveFile
HERO.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=5000
@ENDIF

@IF
CITYTAKEN
city=Cavern of Chill
attacker=Crusader Kingdom
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ While searching the Caves south of Lordscastle, 
^^ The Crusaders rescue a lost Witch Hunter.
^^ He agrees to join them...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Witch Hunter
owner=Crusader Kingdom
veteran=yes
homecity=None
Randomize
locations
192,172
192,174
194,172
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cavern of Chill
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ A hoard of gold is found by your troops...
^
ENDTEXT
PlayWaveFile
HERO.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
CITYTAKEN
city=Cadaver Caves
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ In the freezing waters of the Cadaver Caves, the 
^^ famed entertainer, Vobilus the Bard is found! He
^^ was trying to find one of the colonies and hid in 
^^ the caves to avoid the Trolls and Nedlings...
^
^^ Now he will write sonnets for his rescuers!
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=41
race=TRIGGERATTACKER
capital=no
wonders=yes
@ENDIF

;Goldfist the Greedy - Events

@IF
CITYTAKEN
city=Zandar's Eye
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Searching the caverns, a scrawled note is found.
^
^^ Upon it are words in golden ink:
^
^^ "To those who find this paper, I call for your help.
^^ I am held to the East of Zandar's Eye, in a hellish
^^ place of gold. I will reward my saviour!
^
^^ Signed, Goldfist."
^
^
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Golden Hell
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Entering the dank tunnels of Golden Hell, the famed
^^ and rich warrior, Goldfist the Greedy is rescued.
^^ He heartily joins his saviours...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Goldfist the Greedy
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
137,173
136,172
137,171
endlocations
@ENDIF

@IF
UNITKILLED
unit=Goldfist the Greedy
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Goldfist the Greedy joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Goldfist the Greedy
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Goldfist the Greedy
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Goldfist the Greedy joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Goldfist the Greedy
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Goldfist the Greedy
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Goldfist the Greedy joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Goldfist the Greedy
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Goldfist the Greedy
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Goldfist the Greedy is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Bhurkis the Mighty - Events

@IF
CITYTAKEN
city=Blackhand Hills
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The boisterous Eastern warlord, Bhurkis the Mighty decides
^^ to assist his rescuers. He now joins them in battle!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Bhurkis the Mighty
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
102,178
102,176
102,174
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bhurkis the Mighty
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Bhurkis the Mighty joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Bhurkis the Mighty
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bhurkis the Mighty
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Bhurkis the Mighty joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Bhurkis the Mighty
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bhurkis the Mighty
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Bhurkis the Mighty joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Bhurkis the Mighty
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Bhurkis the Mighty
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Bhurkis the Mighty is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Othmok Deepeye - Events

@IF
CITYTAKEN
city=Claws of Kursch 
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A grateful Othmok Deepeye notches his bow and
^^ offers his stealthy services to his rescuers!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Othmok Deepeye
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
89,77
88,87
88,80
endlocations
@ENDIF

@IF
UNITKILLED
unit=Othmok Deepeye
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Othmok Deepeye joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Othmok Deepeye
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Othmok Deepeye
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Othmok Deepeye joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Othmok Deepeye
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Othmok Deepeye
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Othmok Deepeye joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Othmok Deepeye
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Othmok Deepeye
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Othmok Deepeye is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Hongal Armbreaker - Events

@IF
CITYTAKEN
city=The Jawbone
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ In the dire depths of The Jawbone, a famed man
^^ found wandering. Hongal Armbreaker has never
^^ lost a siege, he claims - And will prove it!
^
^^ He joins the faction who saved him...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Hongal Armbreaker
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
97,49
97,45
99,47
95,47
endlocations
@ENDIF

@IF
UNITKILLED
unit=Hongal Armbreaker
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Hongal Armbreaker joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Hongal Armbreaker
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Hongal Armbreaker
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Hongal Armbreaker joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Hongal Armbreaker
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Hongal Armbreaker
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Hongal Armbreaker joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Hongal Armbreaker
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Hongal Armbreaker
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Hongal Armbreaker is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Slode the Slyfoot - Events

@IF
CITYTAKEN
city=Cursed Fork 
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A fitting place is this Cursed Fork, to find
^^ the one who is known as Slode the Slyfoot...
^
^^ This dangerous cur elects to join his rescuers!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Slode the Slyfoot
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
79,59
83,59
81,57
81,61
endlocations
@ENDIF

@IF
UNITKILLED
unit=Slode the Slyfoot
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Slode the Slyfoot joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Slode the Slyfoot
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Slode the Slyfoot
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Slode the Slyfoot joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Slode the Slyfoot
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Slode the Slyfoot
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Slode the Slyfoot joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Slode the Slyfoot
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Slode the Slyfoot
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Slode the Slyfoot is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Irene the Maiden - Events

@IF
CITYTAKEN
city=Pile of Skulls
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Irene the Maiden is saved from her prison in the
^^ the Pile of Skulls. She claims to be able to
^^ defeat twenty men in battle or in bed! 
^
^^ Indeed!
^
^^ She joins the faction who saved her...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Irene the Maiden 
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
66,74
62,74
64,72
64,76
endlocations
@ENDIF

@IF
UNITKILLED
unit=Irene the Maiden
attacker=Crusader Kingdom
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Irene the Maiden joins the Crusader Kingdom!
^
ENDTEXT
CREATEUNIT
unit=Irene the Maiden
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Irene the Maiden
attacker=Bursar Council
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Irene the Maiden joins the Bursar Council!
^
ENDTEXT
CREATEUNIT
unit=Irene the Maiden
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Irene the Maiden
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Irene the Maiden joins the Coven!
^
ENDTEXT
CREATEUNIT
unit=Irene the Maiden
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Irene the Maiden
attacker=Undead Army
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Irene the Maiden is killed and turned 
^^ into a fell Wight by the Undead Army!
^
ENDTEXT
PlayWaveFile
DOOMED.wav
CREATEUNIT
unit=Wight
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Casphasto - Events

@IF
CITYTAKEN
city=Privateer Port
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Upon vanquishing the evil pirates, a prisoner is 
^^ released - None other than Casphasto the Admiral!
^
^^ He takes control of your faction's fleet...
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=43
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

;Lake of Dread - Events

@IF
CITYTAKEN
city=Lake of Dread
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A group of pirates have been rescued, instead
^^ of the gallows, they find themselves serving
^^ the agenda of their saviours...
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Privateer
Count=9
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
140,144
144,140
143,143
endlocations
@ENDIF

;Undead Goodies

@IF
CITYTAKEN
city=Cold Finger 
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Opening the crypts of Cold Finger, the undead
^^ forces have managed to raise a powerful host.
^
^^ Dread forces are gathering - All beware!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Skeleton Warrior
Count=9
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
239,29
241,27
241,31
243,29
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cold Finger 
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Wight
Count=3
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
239,29
241,27
241,31
243,29
endlocations
@ENDIF

@IF
CITYTAKEN
city=Cold Finger 
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Vampire
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
239,29
241,27
241,31
243,29
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ghoulrule
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Infecting the crypts of an long-dead warrior, 
^^ the Lich King raises a terrifying Wight lord!
^
^^ He will serve as a mighty undead general!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Wight Lord
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
229,53
225,53
227,55
227,51
endlocations
@ENDIF

@IF
CITYTAKEN
city=Frozen Tower 
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Tales are rife of the undead finding a group of wicked Trolls
^^ who were trapped within a dread frozen castle. They hail the
^^ Lich King as a god and offer their loyal service to him!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Troll
Count=9
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
264,26
264,28
266,26
endlocations
@ENDIF

@IF
CITYTAKEN
city=
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A wicked vampire bends the knee to the Lich King,
^^ offering his service in return for infernal powers!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Vampire
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
235,33
236,36
234,36
endlocations
@ENDIF

@IF
CITYTAKEN
city=Corpse River
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Casting evil spells, the Lich King raises the
^^ teeming dead population of Corpse River! 
^^ Among the host are a coven of Spectres!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Skeleton Warrior
Count=9
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
226,18
226,14
224,16
endlocations
@ENDIF

@IF
CITYTAKEN
city=Corpse River
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Skeleton Sniper
Count=6
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
226,18
226,14
224,16
endlocations
@ENDIF

@IF
CITYTAKEN
city=Corpse River
attacker=Undead Army
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Spectre
Count=3
owner=Undead Army
veteran=yes
homecity=None
Randomize
locations
226,18
226,14
224,16
endlocations
@ENDIF

;Quests ****************************************************************

@IF
RECEIVEDTECHNOLOGY
technology=55
receiver=Crusader Kingdom
@THEN
JUSTONCE
TEXT
^
^^ From the Crusader mainland capital of Ironholt, comes the High-Canon's
^^ champion: Nathnael Sternsteel. He enters Lordscastle, with a rumour of treasure!
^
^^ The Crusader's Armour - Said to be that which was worn by the perfect  
^^ knight himself, might be found right here in Bitterfrost.
^
^^ Lord Sternsteel will now quest and seek clues...
^
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Nathnael Sternsteel
owner=Crusader Kingdom
veteran=yes
homecity=None
locations
202,164
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=55
receiver=Crusader Kingdom
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Your priests tell you that researching the secret of 
^^ Religious Fervour will further the Crusader quest...
^
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=Crusader Kingdom
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ Sternsteel has found out that the perfect one went missing in a 'river of ice'
^^ during his final quest. This evidence troubles him - It contradicts all
^^ Crusader dogma...But the great hero must know the truth! He follows 
^^ the river outside the city of Lordscastle, half-realising why 
^^ destiny led his people to build their colony here...
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Wight Lord
owner=Barbarians
veteran=yes
homecity=None
locations
197,163
197,165
198,162
endlocations
@ENDIF

;Crusader's Armour - Kill a Wight Lord

@IF
UNITKILLED
unit=Wight Lord
attacker=Crusader Kingdom
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ A mighty and ancient Wight Lord is defeated by the Crusaders. When the
^^ creature is inspected, a dire and resounding truth is known...The symbol 
^^ of the Crusaders is emblazoned on age-blackened armour...
^
^^ Now the holy warriors know the true fate of the perfect knight.
^
^^ He joined the fell undead...
^
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Wight Lord
attacker=Crusader Kingdom
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The Crusaders announce the have at last located
^^ a fabled relic of their faith - The actual armour
^^ worn by the first Crusader! They set to building
^^ a great church to house this precious artefact...
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=50
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

;Bursar

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=Bursar Council
@THEN
JUSTONCE
TEXT
^
^^ A drunken trader is brought before the magistrates of Goldtower, he has
^^ been spreading odd rumours. The wise listen as he describes of a place to
^^ the east of Goldtower, called the Neck of Despair...Are these the ramblings 
^^ of a man too fond of the tankard? Or should his claims be verified?
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
CITYTAKEN
city=Neck of Despair
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Some intrepid troops rescue the Imperion's own champion, the famous Captain Lopaz 
^^ from within an evil warren called the Neck of Despair. He was on his way to 
^^ Goldtower, with a dire warning. He tells his rescuers to send warriors into
^^ Arok's Spine with all possible haste! Something vile is lurking there!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Captain Lopaz
owner=TRIGGERATTACKER
veteran=yes
homecity=None
Randomize
locations
127,203
131,203
129,203
endlocations
@ENDIF

;Academy of Lopaz - Arok's Spine

@IF
CITYTAKEN
city=Zandar's Eye
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Skeleton Spear
Count=9
owner=Barbarians
veteran=yes
homecity=None
locations
129,213
endlocations
@ENDIF

@IF
CITYTAKEN
city=Zandar's Eye
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Skeleton Sniper
Count=6
owner=Barbarians
veteran=yes
homecity=None
locations
129,213
endlocations
@ENDIF

@IF
CITYTAKEN
city=Zandar's Eye
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Skeleton Warrior
Count=6
owner=Barbarians
veteran=yes
homecity=None
locations
129,213
endlocations
@ENDIF

@IF
CITYTAKEN
city=Arok's Spine
attacker=Bursar Council
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The mainland is well-pleased to hear of the vanquishing of the merciless,  
^^ skeleton pirates of Arok's Spine! In gratitude, the Imperion instructs 
^^ his favourite bard to write a special tome to commemorate the victory
^^ of Lopaz and the brave Bursars!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=45
race=Bursar Council
capital=no
wonders=yes
@ENDIF

;Coven

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Some troops heard cries coming the old tombs near
^^ Starvarga. They get to work and free a grateful
^^ wizard and his strange, bare-footed assistants!
^
ENDTEXT
PlayWaveFile
HERO.wav
CREATEUNIT
unit=Wizard
owner=The Coven
veteran=yes
homecity=None
Randomize
locations
83,99
81,101
83,103
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Thief
Count=2
owner=The Coven
veteran=yes
homecity=None
Randomize
locations
83,99
81,101
83,103
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Mercenary
owner=The Coven
veteran=yes
homecity=None
Randomize
locations
83,99
81,101
83,103
endlocations
@ENDIF

;Council of Witches - Clue

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ A young Witch among the rescue party who saved the old wizard
^^ wandered off and found a freshly written note near the dungeon.
^^ It speaks of a plot to kill mages, a remote meeting place to
^^ the South called Primeval Cove...
^
^^ Who will heed the girl's words?
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Witch Hunter
owner=Barbarians
veteran=yes
homecity=None
locations
82,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Mercenary
Count=3
owner=Barbarians
veteran=yes
homecity=None
locations
82,132
endlocations
@ENDIF

@IF
CITYTAKEN
city=Toth's Grave
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Heathen Knight
Count=6
owner=Barbarians
veteran=yes
homecity=None
locations
82,132
endlocations
@ENDIF

@IF
UNITKILLED
unit=Witch Hunter
attacker=The Coven
defender=Barbarians
continuous
@THEN
JUSTONCE
TEXT
^
^^ The Crusaders award the Coven one thousand drakes
^^ for slaying a corrupt and heretic Witch Hunter!
^
ENDTEXT
PlayWaveFile
HERO.wav
CHANGEMONEY
receiver=The Coven
amount=1000
JUSTONCE
@ENDIF

;Pact of the Witches - Primeval Cove

@IF
CITYTAKEN
city=Primeval Cove
attacker=The Coven
defender=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ The Coven celebrate victory over the fanatics!
^
^^ Within the abandoned Hunter's quarters is a much sought-after magic book.  
^^ The 'Saga of the Stones' was penned centuries ago by one of the druidess leaders 
^^ who founded the Coven. It was thought long lost, but is now recovered! The young 
^^ Witch who warned the Coven is now adopted into Galeena's circle as a reward.
^
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=56
race=The Coven
capital=yes
wonders=yes
@ENDIF

;Ihsahn Gate - Clue

@IF
CITYTAKEN
city=Ihsahn Gate
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ You enter the gate - A cold, proud voice calls out: "Travel North, 
^^ seek the Halls of Iron. For there thou shalt feel the Wrath of the Tyrant..."
^
^^ Thus spake the Night Spirit.
^
^^ Men fearfully gather up some gold before they run in fright...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=200
@ENDIF

;Halls of Iron - Mysterious Schematics

@IF
CITYTAKEN
city=Halls of Iron
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ Adventurers have found a hall only the gods could have made! Within are 
^^ huge metal boxes, mounds of strange unbreakable vines and odd glass 
^^ panes that cannot be seen into...Wisemen gather up all the parchments 
^^ that can be saved, on which otherworldly diagrams are etched.
^
^^ The learned ones mutter in excitement...
^
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=51
race=TRIGGERATTACKER
capital=yes
wonders=yes
@ENDIF

;Mortiis River - Troll Clue

@IF
CITYTAKEN
city=Mortiis River
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
no broadcast
^
^^ As your troops set up camp on the river, an old troll calls from the 
^^ hill at the banks. You tell the men not to attack and you listen to 
^^ this oddly long-nosed and pointy-eared creature:
^
^^ "If you travel Across the World of Wonders, thou must find Spectre Gate!"
^
^^ You give your thanks to the wrinkled one.
^^ He shouts back: "Ferden og Kallet!"
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

;Spectre Gate - Kill Pirate King - Verach the Engineer

@IF
CITYTAKEN
city=Mortiis River
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Emissary
owner=Barbarians
veteran=yes
homecity=None
locations
97,153
97,155
99,153
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mortiis River
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Privateer
Count=8
owner=Barbarians
veteran=yes
homecity=None
locations
97,153
97,155
99,153
endlocations
@ENDIF

@IF
CITYTAKEN
city=Mortiis River
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
CREATEUNIT
unit=Mercenary
Count=6
owner=Barbarians
veteran=yes
homecity=None
locations
97,153
97,155
99,153
endlocations
@ENDIF

@IF
UNITKILLED
unit=Emissary
attacker=The Coven
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The Imperion awards The Coven two thousand drakes
^^ for slaying an famous pirate king and his crew!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=2000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Emissary
attacker=Bursar Council
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The Imperion awards the Bursars two thousand drakes
^^ for slaying an famous pirate king and his crew!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CHANGEMONEY
receiver=Bursar Council
amount=2000
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Emissary
attacker=Crusader Kingdom
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ The Imperion awards the Crusader Kingdom two thousand
^^ drakes for slaying an famous pirate king and his crew!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CHANGEMONEY
receiver=Crusader Kingdom
amount=2000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Spectre Gate
attacker=ANYBODY
defender=Barbarians
@THEN
JUSTONCE
TEXT
^
^^ As the Pirate King's lair is captured, a cell is opened and the great 
^^ inventor, Verach the Engineer is brought to safety. His ship had been
^^ plundered by the buccaneers and he was to be ransomed. But now he will
^^ offer his world-famous skills to the betterment of his saviours!
^
^
ENDTEXT
PlayWaveFile
HERO.wav
BESTOWIMPROVEMENT
improvement=62
race=TRIGGERATTACKER
capital=no
wonders=yes
@ENDIF

;Meteoric Iron Monopoly - Destroy the Zatarn

@IF
CITYTAKEN
city=Bleakdale
attacker=Crusader Kingdom
defender=Zatarn Tribe
@THEN
JUSTONCE
TEXT
^
^^ For capturing the Zatarn's main city, and punishing
^^ these unruly enemies of the Human Kingdoms - The
^^ Imperion awards the sole monopoly on meteoric 
^^ iron to the loyal Crusader Kingdom!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=42
race=Crusader Kingdom
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Bleakdale
attacker=Bursar Council
defender=Zatarn Tribe
@THEN
JUSTONCE
TEXT
^
^^ For capturing the Zatarn's main city, and punishing
^^ these unruly enemies of the Human Kingdoms - The
^^ Imperion awards the sole monopoly on meteoric 
^^ iron to the loyal Bursar Council!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=42
race=Bursar Council
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Bleakdale
attacker=The Coven
defender=Zatarn Tribe
@THEN
JUSTONCE
TEXT
^
^^ For capturing the Zatarn's main city, and punishing
^^ these unruly enemies of the Human Kingdoms - The
^^ Imperion awards the sole monopoly on meteoric 
^^ iron to the loyal Coven!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=42
race=The Coven
capital=yes
wonders=yes
@ENDIF

;Gem of Hidden Wisdom - Destroy the Urzit

@IF
CITYTAKEN
city=Arkunsol
attacker=Crusader Kingdom
defender=Urzit Allies
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is well-pleased that the alliance of villains and brigands has
^^ been crushed from Bitterfrost by the Crusader Kingdom! In gratitude he sends
^^ a very special gift - A very old artefact called the Gem of Hidden Wisdom,
^^ it was part of the Imperion's private collection - A fine token indeed!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=66
race=Crusader Kingdom
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Arkunsol
attacker=Bursar Council
defender=Urzit Allies
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is well-pleased that the alliance of villains and brigands has
^^ been crushed from Bitterfrost by the Bursar Council! In gratitude he sends
^^ a very special gift - A very old artefact called the Gem of Hidden Wisdom,
^^ it was part of the Imperion's private collection - A fine token indeed!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=66
race=Bursar Council
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Arkunsol
attacker=The Coven
defender=Urzit Allies
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is well-pleased that the alliance of villains and brigands has
^^ been crushed from Bitterfrost by the Coven! In gratitude he sends a very 
^^ special gift - A very old artefact called the Gem of Hidden Wisdom, it was 
^^ part of the Imperion's private collection - A fine token indeed!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
BESTOWIMPROVEMENT
improvement=66
race=The Coven
capital=yes
wonders=yes
@ENDIF

;Vampire hunting

@IF
UNITKILLED
unit=Vampire
attacker=Crusader Kingdom
defender=Undead Army
@THEN
TEXT
^
^^ The warriors and priests of the Crusaders burn
^^ an evil vampire in his coffin - A fitting end!
^
^^ One hundred drakes worth of artefacts is saved.
^
ENDTEXT
PlayWaveFile
LORE.wav
CHANGEMONEY
receiver=Crusader Kingdom
amount=100
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Vampire
attacker=Bursar Council
defender=Undead Army
@THEN
TEXT
^
^^ The Bursars catch a vampire and offer him a choice. He can be burned at  
^^ the stake or give up his valuable artefacts and enchanted sword!
^
^^ The vampire is not happy, but this fate is a small price to pay, after all...
^
^^ Five hundred drakes in all are taken!
^
ENDTEXT
PlayWaveFile
LORE.wav
CHANGEMONEY
receiver=Bursar Council
amount=500
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Vampire
attacker=The Coven
defender=Undead Army
@THEN
TEXT
^
^^ Understanding his pain, the Coven allows a vampire to go free,
^^ but not before casting spells of warding on him!
^
^^ The witches keep his treasure, however!
^^ Some two hundred and a half drakes...
^
ENDTEXT
PlayWaveFile
LORE.wav
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=250
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Vampire
attacker=Undead Army
defender=Barbarians
@THEN
TEXT
^
^^ Rather than face destruction, a rebel vampire
^^ gratefully joins with the Lich King's army!
^
ENDTEXT
PlayWaveFile
LICH.wav
CREATEUNIT
unit=Vampire
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

;Nation States ****************************************************************

@IF
RECEIVEDTECHNOLOGY
technology=21
receiver=Crusader Kingdom
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends his congratulations to his loyal Viceroys in the 
^^ Crusader Kingdom. Their colony has now became a fully fledged nation.
^
^^ FOREVER MORE, THIS NEW REALM SHALL BE KNOWN AS ZAMEESTALIA!
^
^^ Be proud, noble knights of the Crusader!
^
ENDTEXT
PlayWaveFile
VICTORY.wav
CHANGEMONEY
receiver=Crusader Kingdom
amount=10000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=21
receiver=Bursar Council
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends his congratulations to his loyal Viceroys in the 
^^ Bursar Council. Their colony has now became a fully fledged nation.
^
^^ FOREVER MORE, THIS NEW REALM SHALL BE KNOWN AS ZILASIA!
^
^^ Be proud, wise merchants and lords!
^
ENDTEXT
PlayWaveFile
VICTORY.wav
CHANGEMONEY
receiver=Bursar Council
amount=10000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=21
receiver=The Coven
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends his congratulations to his loyal Viceroys in the 
^^ The Coven. Their colony has now became a fully fledged nation.
^
^^ FOREVER MORE, THIS NEW REALM SHALL BE KNOWN AS GALEENIA!
^
^^ Be proud, fairest folk of the old ways!
^
ENDTEXT
PlayWaveFile
VICTORY.wav
CHANGEMONEY
receiver=The Coven
amount=10000
@ENDIF

;Kings and Queens

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Crusader Kingdom
@THEN
JUSTONCE
TEXT
^
^^ The Crusaders have enacted their leader, Zameestal, 
^^ as the Deacon of all Crusaders in Bitterfrost!
^^ Men of War announce the traditional rite:
^
^^ "A sceptre of iron - Will mercy bring.
^^ A shield of gold - For Creator and King.
^^ ...And the Great Sword of Steel!"
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Deacon Zameestal
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
@ENDIF

@IF
UNITKILLED
unit=Deacon Zameestal
attacker=ANYBODY
defender=Crusader Kingdom
@THEN
JUSTONCE
TEXT
^
^^ The Crusader's leader is captured on the field!
^^ He is ransomed back for one thousand drakes!
^
ENDTEXT
CREATEUNIT
unit=Deacon Zameestal
owner=Crusader Kingdom
veteran=yes
homecity=None
InCapital
locations
202,164
endlocations
CHANGEMONEY
receiver=Crusader Kingdom
amount=-1000
@ENDIF

@IF
UNITKILLED
unit=Deacon Zameestal
attacker=ANYBODY
defender=Crusader Kingdom
@THEN
JUSTONCE
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Bursar Council
@THEN
JUSTONCE
TEXT
^
^^ "A coin saved, will always have company!"
^
^^ This is an old saying from the mainland.
^
^^ The Bursars are overjoyed that their leader 
^^ Lord Zilas has been made a full regent of 
^^ all Bursar holdings in Bitterfrost!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Lord Zilas
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
@ENDIF

@IF
UNITKILLED
unit=Lord Zilas
attacker=ANYBODY
defender=Bursar Council
@THEN
JUSTONCE
TEXT
^
^^ The Bursar's leader is captured on the field!
^^ He is ransomed back for one thousand drakes!
^
ENDTEXT
CREATEUNIT
unit=Lord Zilas
owner=Bursar Council
veteran=yes
homecity=None
InCapital
locations
114,196
endlocations
CHANGEMONEY
receiver=Bursar Council
amount=-1000
@ENDIF

@IF
UNITKILLED
unit=Deacon Zameestal
attacker=ANYBODY
defender=Bursar Council
@THEN
JUSTONCE
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=The Coven
@THEN
JUSTONCE
TEXT
^
^^ He has travelled from far regions:
^^ A figure in white, unknown by man.
^
^^ This hooded familiar pronounces lady Galeena to
^^ be the highest-ranking Priestess in Bitterfrost.
^
^^ All witches hail her on this day...
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Priestess Galeena
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
@ENDIF

@IF
UNITKILLED
unit=Priestess Galeena
attacker=ANYBODY
defender=The Coven
@THEN
JUSTONCE
TEXT
^
^^ The Coven's leader is captured on the field!
^^ She is ransomed back for one thousand drakes!
^
ENDTEXT
CREATEUNIT
unit=Priestess Galeena
owner=The Coven
veteran=yes
homecity=None
InCapital
locations
74,100
endlocations
CHANGEMONEY
receiver=The Coven
amount=-1000
@ENDIF

@IF
UNITKILLED
unit=Priestess Galeena
attacker=ANYBODY
defender=The Coven
@THEN
JUSTONCE
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=Zatarn Tribe
@THEN
JUSTONCE
TEXT
^
^^ Wild music fills the chilling forests tonight.
^
^^ The Zatarn Tribe are celebrating the crowning of
^^ Sageera, who is their new and powerful Shamaness.
^
ENDTEXT
PlayWaveFile
IMPERION.wav
CREATEUNIT
unit=Shamaness Sageera
owner=Zatarn Tribe
veteran=yes
homecity=None
InCapital
locations
150,102
endlocations
@ENDIF

@IF
UNITKILLED
unit=Shamaness Sageera
attacker=ANYBODY
defender=Zatarn Tribe
@THEN
JUSTONCE
TEXT
^
^^ The Zatarn leader is captured on the field!
^^ She is ransomed back for one thousand drakes!
^
ENDTEXT
CREATEUNIT
unit=Shamaness Sageera
owner=Zatarn Tribe
veteran=yes
homecity=None
InCapital
locations
150,102
endlocations
CHANGEMONEY
receiver=Zatarn Tribe
amount=-1000
@ENDIF

@IF
UNITKILLED
unit=Shamaness Sageera
attacker=ANYBODY
defender=Zatarn Tribe
@THEN
JUSTONCE
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=81
receiver=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ Freezing winds howl as the newly-reanimated Lich King looks over 
^^ his unliving legions. From dark battlements, he raises a blade 
^^ of soul-haunted steel...With a deathly cackle he orders war!
^
ENDTEXT
PlayWaveFile
RALK.wav
CREATEUNIT
unit=Lich King Ralk
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=99
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ Her body glistening as it emerges from sleeping in
^^ liquid ice, Zexxa gasps as she breathes the first
^^ icy air that has entered her body in many long 
^^ centuries - Too long, she decides.
^
^^ Basking in cold light, she summons her generals...
^
ENDTEXT
PlayWaveFile
ZEXXAFIGHT.wav
CREATEUNIT
unit=Queen Zexxa
owner=Ancient Empire
veteran=yes
homecity=None
InCapital
locations
150,2
endlocations
@ENDIF

;Capital Events

@IF
CITYTAKEN
city=Lordscastle
attacker=ANYBODY
defender=Crusader Kingdom
@THEN
JUSTONCE
TEXT
^
^^ Glory is brought to dust as the Crusaders are 
^^ crushed amid their broken splendour! 
^
^^ No quarter is given as the desperate knights
^^ fight to the last man, but to no avail!
^^ Defeat means doom for the holy ones...
^
ENDTEXT
PlayWaveFile
DEFEAT.wav
CHANGEMONEY
receiver=Crusader Kingdom
amount=-10000
@ENDIF

@IF
CITYTAKEN
city=Goldtower
attacker=ANYBODY
defender=Bursar Council
@THEN
JUSTONCE
TEXT
^
^^ Riches are plundered and blood is shed in copious
^^ amounts as the Bursar's first town is ransacked! 
^
^^ Priceless cultural art and lorebooks are trampled 
^^ underfoot as the conquerors loot all and put
^^ the keep to the torch!
^
ENDTEXT
PlayWaveFile
DEFEAT.wav
CHANGEMONEY
receiver=Bursar Council
amount=-10000
@ENDIF

@IF
CITYTAKEN
city=Stavarga
attacker=ANYBODY
defender=The Coven
@THEN
JUSTONCE
TEXT
^
^^ The enemies of the Coven now take cruel revenge! 
^
^^ The witches are broken on the wheel and burned 
^^ wholesale. Their power would appear to be 
^^ diminished in this land forever...
^
ENDTEXT
PlayWaveFile
DEFEAT.wav
CHANGEMONEY
receiver=The Coven
amount=-10000
@ENDIF

;Doomsday for the Deceivers

@IF
UNITKILLED
unit=Lich King Ralk
attacker=ANYBODY
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ A warrior has reportedly cut down the Lich King!
^^ But mocking laugher sounded as he vanished in a
^^ black and choking mist - He may return!
^
ENDTEXT
CREATEUNIT
unit=Lich King Ralk
owner=Undead Army
veteran=yes
homecity=None
InCapital
locations
250,36
endlocations
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=ANYBODY
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ As the Lich King finally collapses in hateful doom, his dread empire fades 
^^ from the land of Bitterfrost. He hisses a dread curse that he shall await 
^^ his conquerors in the netherworld!
^
^^ The skeletons fall as if pole axed, as all the necromantic hexes and spells 
^^ come apart. When the mayhem and screams have faded to nought...Only ruins 
^^ and bones remain of the once-formidable undead kingdom...
^
ENDTEXT
PlayWaveFile
RALKDIE.wav
DESTROYACIVILIZATION
whom=Undead Army
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=Crusader Kingdom
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ In gratitude for destroying the Undead threat, the Imperion bestows 
^^ fantastic wealth for the personal use of the brave Crusader Kingdom! 
^^ A mighty storeroom is constructed to hold the heaps of gold!
^
ENDTEXT
BESTOWIMPROVEMENT
improvement=57
race=Crusader Kingdom
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=Crusader Kingdom
defender=Undead Army
@THEN
JUSTONCE
CHANGEMONEY
receiver=Crusader Kingdom
amount=15000
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=The Coven
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ In gratitude for destroying the Undead threat, the Imperion bestows 
^^ fantastic wealth for the personal use of the victorious Coven! 
^^ A mighty storeroom is constructed to hold the heaps of gold!
^
ENDTEXT
BESTOWIMPROVEMENT
improvement=57
race=The Coven
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=The Coven
defender=Undead Army
@THEN
JUSTONCE
CHANGEMONEY
receiver=The Coven
amount=15000
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=Bursar Council
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ In gratitude for destroying the Undead threat, the Imperion bestows 
^^ fantastic wealth for the personal use of the loyal Bursar Council! 
^^ A mighty storeroom is constructed to hold the heaps of gold!
^
ENDTEXT
BESTOWIMPROVEMENT
improvement=57
race=Bursar Council
capital=yes
wonders=yes
@ENDIF

@IF
CITYTAKEN
city=Doomridden
attacker=Bursar Council
defender=Undead Army
@THEN
JUSTONCE
CHANGEMONEY
receiver=Bursar Council
amount=15000
@ENDIF

@IF
UNITKILLED
unit=Queen Zexxa
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ Zexxa the shadow queen is cut down in battle.
^^ As she hisses out what seems her last lungful of
^^ air - She laughs that it takes more than a mortal's
^^ flaccid show of arms to kill the purple witch!
^
ENDTEXT
CREATEUNIT
unit=Queen Zexxa
owner=Ancient Empire
veteran=yes
homecity=None
InCapital
locations
150,2
endlocations
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ Warriors storm Ironfire Peak, the black gateway to the realm of frozen despair. 
^^ As the enemy closes in, Zexxa angrily knows she is soon to be vanquished.
^
^^ She has no plans to end up like an animal in a cage, or felled by   
^^ weak insects whom think themselves to be men! Knowing all is lost, 
^^ she now cries out a single silent note of black sound.... 
^
^^ With instant shattering effect....
^
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=ANYBODY
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ With a shrill scream, Zexxa's enchanted race and all it's works are flung
^^ into the doomed void...Proud till the last, the queen of shadow would 
^^ never allow her empire to be taken by lesser beings...
^
^^ Her dark kin cannot be rebuilt, as she was the last female of her kind. 
^^ So ends the tale of Bitterfrost's most evil race...
^
ENDTEXT
PlayWaveFile
ZEXXADIE.wav
DESTROYACIVILIZATION
whom=Ancient Empire
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=Crusader Kingdom
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is highly impressed at the Crusader Kingdom's incredible feat
^^ of arms in defeating the evil Ancients! He arranges for all the Crusader
^^ colonies to be allowed to raise garrisons of potent Imperion Guards, 
^^ safeguarding Bitterfrost from any future foe...
^
^^ This is a great honour!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
GIVETECHNOLOGY
technology=35
receiver=Crusader Kingdom
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=Crusader Kingdom
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends what he calls a 'little token' to Zameestal!
^
^^ Five thousand drakes!
^
ENDTEXT
CHANGEMONEY
receiver=Crusader Kingdom
amount=5000
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=The Coven
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is highly impressed at the Coven's incredible feat
^^ of arms in defeating the evil Ancients! He arranges for all the Coven
^^ colonies to be allowed to raise garrisons of potent Imperion Guards, 
^^ safeguarding Bitterfrost from any future foe...
^
^^ This is a great honour!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
GIVETECHNOLOGY
technology=35
receiver=The Coven
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=The Coven
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends what he calls a 'little token' to Galeena!
^
^^ Five thousand drakes!
^
ENDTEXT
CHANGEMONEY
receiver=The Coven
amount=5000
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=Bursar Council
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is highly impressed at the Bursar Council's incredible feat
^^ of arms in defeating the evil Ancients! He arranges for all the Bursar
^^ colonies to be allowed to raise garrisons of potent Imperion Guards, 
^^ safeguarding Bitterfrost from any future foe...
^
^^ This is a great honour!
^
ENDTEXT
PlayWaveFile
IMPERION.wav
GIVETECHNOLOGY
technology=35
receiver=Bursar Council
@ENDIF

@IF
CITYTAKEN
city=Ironfire Peak
attacker=Bursar Council
defender=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The Imperion sends what he calls a 'little token' to Zilas!
^
^^ Five thousand drakes!
^
ENDTEXT
CHANGEMONEY
receiver=Bursar Council
amount=5000
@ENDIF

;Lore ****************************************************************

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ It seems there is a man called Tirus the Talker wandering around the colonies. 
^^ He offers his 'endless knowledge' of the world at a price. But only if his  
^^ employer is noble and chivalric. Are you? Have you researched Chivalry? 
^
^^ If not, this would be a good time to think about it.
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=92
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Tales are circulating about an almost intact runebook of the Ancients!
^^ Are you the leader that owns it? If not, this would be a good time to 
^^ research about the Book of Black Light duplicate a copy...
^
^^ For this Grimoire surely holds many secrets.
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ An architect from the mainland has submitted his plans to all builders in the 
^^ human colonies. He wishes to see his dream work, the 'Ice Monarch's Palace'
^^ completed in Bitterfrost. But only for factions who have founded a legitimate
^^ Monarchy. Are you wearing a crown? If not, perhaps you should acquire one!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=57
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ There is a popular Crusader captain called Kandvhan, who wishes to make 
^^ a journey around the North cape of Bitterfrost. He needs a faction who 
^^ is well-versed in Sailing Ships to sponsor his adventure, however. 
^^ He promises that the experience will improve his patron's navy.
^^ Have you researched Sailing Ships? Now is a good time to do so!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=48
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ In the colonies, there are many people who miss the good old days back in the
^^ mainland, when young bucks and pretty wenches would dance, and the folk would
^^ all meet and swig ale. A group of women from Goldtower wish to begin a new
^^ Bitterfrost 'Fertility Festival'. There are many benefits to a new festival!
^^ It would be a good time to look into 'Harvest Festivals' if you haven't done so!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=77
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ To better conduct diplomacy in the quickly growing colonies, it is becoming
^^ a vital issue to create a place where all those who are well-versed in the
^^ art of 'Statesmanship' to parley. Bitterfrost needs a venue for the great
^^ and powerful to talk. The Imperion is known to have approved of this.
^^ If you haven't researched 'Statesmanship', you may miss out on this chance!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=21
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Now that some colonies have became fully-fledged nations of the glorious empire,
^^ the Imperion has decided to pay Bitterfrost a visit! He will be asking his loyal
^^ new nation states to speak the 'Grand Oath of Empire' to forge an ever-lasting
^^ bond of brotherhood with the great organ that is the Imperium!
^
ENDTEXT
PlayWaveFile
HERO.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=21
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ There is only one chance for this ceremony to be attended by the Imperion!
^
^^ If you have not done so already, you should research 'The Nation State' 
^^ and begin the preparations for this mighty, once-in-a-lifetime event!
^
ENDTEXT
PlayWaveFile
HERO.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=26
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ The Imperion is well-pleased that there are noble games and sports being held 
^^ in his loyal colonies. Now he seeks to indicate that Bitterfrost is truly part
^^ of the empire by approving the foundation of a mighty 'Circus Giganticus'...!
^^ Whatever faction builds this glorious arena will astonish the entire world!
^
^^ Do you have plans to build it? You had best research Tournaments soon!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ The ancient and rich families of the Coven are wishing to gain greater 
^^ power in the politics of their faction. The nobles gather and suggest 
^^ a new 'Coven Aristocracy' to better represent their unique society.
^
^^ They promise that corruption will be minimal under this system...
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
UNITKILLED
unit=Harpy
attacker=ANYBODY
defender=Urzit Allies
@THEN
JUSTONCE
TEXT
^
^^ This note has been passed to all Human towns..
^
^^ "Workers and farmers are warned to beware of the Urzit, these raiders and 
^^ brigands are known to have formed some kind of alliance to thwart human  
^^ efforts here. Eventually they may be calmed - but for now, the peasantry 
^^ is to be escorted by warriors. Do not tolerate the Nedlings!"
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF


@IF
UNITKILLED
unit=Skeleton Warrior
attacker=ANYBODY
defender=Undead Army
@THEN
JUSTONCE
TEXT
^
^^ This note has been passed to all Human towns..
^
^^ "It seems certain the undead scourge of the doomlands has also arrived in 
^^ Bitterfrost - This is dark news! From a blackened keep in the North, the 
^^ thrice-cursed Lich king is calling armies of skeletons to unholy war on 
^^ all mortals. The seers and mediums of the colonies are in agreement, 
^^ the undead seek to build a dark empire on the island. Prepare for war!
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=22
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A poem etched on odd metal pages is being spoken of in the halls of the wise: 
^^ "A peak of iron, a pleasure of many, the palace of jubile songs. The queen of 
^^ ice and flames, all dark broods come from cold rivers..." Strange stuff! 
^
^^ There are many great ruined cities up North, but they are doomed, deathly places.
^^ Where faded ghosts patrol cold avenues, and despair travels empty promenades...
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=69
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Many people are finding strange items that are 
^^ lightly buried under the topsoil. Among the Durn 
^^ Beetle lairs or Flupper plants there can be
^^ found metal artefacts and human-like bones.
^
^^ Truly there are secrets that this dark land 
^^ is keeping hidden from the new arrivals...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=18
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Tales circulate of explorers who found the remains
^^ of an ancient warrior, within a frozen tomb of ice.
^
^^ Within the catacombs they discovered lore books with evidence of 
^^ a strange kingdom with untold riches and terrible weapons. As they 
^^ delved deeper, a support beam gave way and collapsed the cairn...
^
^^ It seems a great discovery is lost forever.
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=85
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A Bursar clerk makes a fortune with his humour journal, 
^^ "The courtship of Flupjack Fennes"...It is an instant  
^^ hit with the academics and many cultured nobles.
^
^^ The Crusader Kingdom bans it, denouncing the saucy comedy 
^^ as lewd...But secretly the noble knights all acquire a copy!
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=29
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A worker digs up a strange item. It is a dull red, and caked in rust. 
^^ Looking like a lance, but with handles like a crossbow. It causes many 
^^ puzzled remarks from the community it was found in. When prodded by a 
^^ wiseman who was called to inspect it, the dire artefact fires a beam 
^^ of searing fire, destroying a barn half a mile away!
^
^^ The device is taken and buried almost immediately...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=49
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A tale is being told of a cave with images painted on the walls. 
^^ It depicts a huge sky-falling rock hitting a mighty and odd city.
^^ In the inferno, countless purple figures are writhing. A great  
^^ many ideas are put forward as to the meaning of this painting...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=57
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Wild tales are being told of a mad trader who spent weeks travelling 
^^ to the North of the island. He tells of a massive crater full of 
^^ searing ruins. A dark dreadful city lies on the utmost horizon...
^^ He says it is deserted, but he could feel hateful eyes of doom
^^ watching him from afar...His tale is scoffed at as the raving
^^ of a lunatic by the wise men and the peasants...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=91
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A mage from the mainland has claimed that the land of Bitterfrost 
^^ is impregnated with enchanted energy. He has carried out many tests, 
^^ and is adamant that there are huge veins of magic-saturated land to 
^^ the North of the island. This spurs a large influx of bravoes 
^^ and conquistadors to travel to this area. 
^
^^ None have so far returned...
^
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=82
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ Rumours tell of a very old book being spoken of in academic circles. 
^^ Found in a deep mine in the Crusader region, it tells tales of a time when the
^^ lands of Bitterfrost was green and pleasant, but terrorised by a violent and harsh
^^ people, whom the book avoids describing in detail. They delighted in a multitude 
^^ of sadisms, and killed countless peoples. But they were crushed by what is 
^^ mysteriously called the "provoked accursor"...
^
^^ Both strange and unsettling.
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=72
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A ravine is found during a mining expedition in human colonies. 
^^ Within it are countless mouldy ancient skulls...Most horrid!
^^ A very rusty etching is found on an overhang - It announces: 
^^ "The fate of those who do not show respect to our queen..." 
^
^^ The rest unreadable. Perhaps just as well. Many wise men of the 
^^ colonies are mystified and fearful of this artefacted doom...
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=4
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A very old and respected Theoremican from the mainland has completed a work 
^^ of study that has occupied the work of his collegium of students since humans 
^^ came to Bitterfrost. He claims that the ruins in Bitterfrost do not belong in 
^^ our world, but is a fragment from another! The 'Ancients' are he claims, the 
^^ remains of defenders and occupants of this fragment.
^
^^ The theory is hotly debated...
^
ENDTEXT
PlayWaveFile
LORE.wav
@ENDIF

;Ancients ****************************************************************

@IF
RECEIVEDTECHNOLOGY
technology=54
receiver=ANYBODY
@THEN
JUSTONCE
TEXT
^
^^ A crazed Nedling is brought before a magistrate of
^^ men from all the colonies. He gibbers of attacks by
^^ vast flying monsters, with cackling purple riders.
^
^^ He is hurled into the dungeons, as the great and
^^ the wise ponder the threat that may be growing...
^
^
ENDTEXT
CREATEUNIT
unit=Vilebeak
Count=9
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=95
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ Those who are living in the Northern areas are spreading tales about
^^ lances of fire and charred bodies. Many choose to ignore such rumours.
^^ But when a high merchant from the mainland was incinerated recently,
^^ the wise most now take notice and ponder what is going on...
^
ENDTEXT
CREATEUNIT
unit=Terrifier
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=95
receiver=Ancient Empire
@THEN
JUSTONCE
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=76
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ There is a story coming from sailors and those who ply the waves. 
^^ A ship was passing the North coast, not so long ago, and was struck by a vast ball
^^ of flame and heat - From what? So great was the doom, that the entire crew perished. 
^^ The lone survivor drunk himself to death. So it is impossible now to verify the tale.
^
ENDTEXT
CREATEUNIT
unit=Hateblaster
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=76
receiver=Ancient Empire
@THEN
JUSTONCE
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=50
@THEN
JUSTONCE
TEXT
Many travellers are reporting of a strange glow beyond the horizon at night...
ENDTEXT
@ENDIF

@IF
TURN
turn=100
@THEN
JUSTONCE
TEXT
^
^^ Far-flung Trade posts report sightings of fell purple warriors
^^ at night in the far wastes. Such accounts have been dismissed 
^^ as mirages by the wise men of the colonies...
^
ENDTEXT
CREATEUNIT
unit=Knight of Prey
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=150
@THEN
JUSTONCE
TEXT
Peasants recently reported seeing a blaze in the Northern sky...
ENDTEXT
CREATEUNIT
unit=Knight of Prey
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
JUSTONCE
TEXT
Underground tremors are being felt by some colonists in isolated homesteads...
ENDTEXT
CREATEUNIT
unit=Knight of Prey
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=250
@THEN
JUSTONCE
CREATEUNIT
unit=Terrifier
Count=10
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
JUSTONCE
TEXT
^
^^ Deep within her pool of deadly ice, the purple witch sends a command to her
^^ warriors - They must now strike out and kill any lesser beings they meet.
^
^^ The witch wishes to feel the torment of others in order to ease her pain, 
^^ and to please her wicked heart. The warriors know their dark queen's joy
^^ will mean pride for them, as much as her anger will spell agony...
^
ENDTEXT
CREATEUNIT
unit=Knight of Prey
Count=30
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
JUSTONCE
CREATEUNIT
unit=Terrifier
Count=15
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
JUSTONCE
CREATEUNIT
unit=Hateblaster
Count=6
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=300
@THEN
JUSTONCE
CREATEUNIT
unit=Vilebeak
Count=6
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=400
@THEN
JUSTONCE
TEXT
^
^^ Standing atop the highest tower in her ruined city, the purple witch chants 
^^ as freezing winds whip at her frame. Hundreds of Knights of Prey muster in
^^ the dust choked streets below...Their minds hold two desires: 
^
^^ To please the queen, and to recreate the sadistic war glories of past ages...
^
ENDTEXT
CREATEUNIT
unit=Knight of Prey
Count=30
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=400
@THEN
JUSTONCE
CREATEUNIT
unit=Terrifier
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=400
@THEN
JUSTONCE
CREATEUNIT
unit=Hateblaster
Count=6
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
TURN
turn=400
@THEN
JUSTONCE
CREATEUNIT
unit=Vilebeak
Count=6
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
TEXT
^
^^ The sky rumbles with power as many evil creatures gather, called by some
^^ inner beckoning to the deadly Ironfire Peak. Zexxa has cast a spell of 
^^ summoning to form a huge horde. Their mission - Destroy all mortals!
^
^^ This is truly the AXES OF EVIL!!!
^
ENDTEXT
PlayWaveFile
AXES.wav
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Knight of Prey
Count=40
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Terrifier
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Wight
Count=9
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Troll
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Harpy
Count=30
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Vilebeak
Count=12
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=67
@THEN
JUSTONCE
CREATEUNIT
unit=Ice Rider
Count=20
owner=Ancient Empire
veteran=yes
homecity=none
Randomize
locations
131,151
132,154
145,155
140,156
140,160
130,140
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=98
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ As if the darkening skies where not enough cause for some consternation, 
^^ there is an alarming story spreading like wildfire among the human towns! 
^^ People state that at a recent Crusader worship ceremony in Lordscastle, 
^^ the sermon was interrupted by a giant and spectacular ghost!
^
ENDTEXT
PlayWaveFile
ZEXXATUNE.wav
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=98
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The spectre took the form of a purple lady, near-naked and holding a staff. 
^^ All who seen the manifestation were dumbfounded by her dark beauty, but
^^ also struck cold by her complete aura of anger and hate...
^
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
FutureTech=5
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ The purple she-creature spake thus: "Muck-beings, you have much audacity 
^^ in setting foot in my lands. I am Zexxa, the shadow queen. She who begat one 
^^ million young! You pollute the cold snow and gnaw at the living stone!" 
^
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=98
receiver=Ancient Empire
@THEN
JUSTONCE
TEXT
^
^^ "I command you primitives to leave my island!"
^
^^ Around the purple witch, magenta fire leapt, and the vision of evil
^^ beauty faded, leaving two searing red eyes, narrowed in displeasure.
^^ Zexxa's cold, proud voice breathed one final threat of doom...
^
^^ "You will never defeat the Axes of Evil!"
^
ENDTEXT
PlayWaveFile
ZEXXAFIGHT.wav
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=58
@THEN
JUSTONCE
Delay
delay=3
TEXT
no broadcast
It has been several weeks since the wise men first began their studies of the Book of Black Light 
in order to translate the Ancient's Dark Grimoire. But a mage comes to inform you that they have 
used their ciphers to recreate an entry from the tome. It contains a tale about the fabled purple witch, 
each stanza is more confusing than the last...
ENDTEXT
PlayWaveFile
ZEXXATUNE.wav
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=58
@THEN
JUSTONCE
Delay
delay=3
TEXT
no broadcast
^
^^ "Another war, another brood, another atrocity. What is not to enjoy?
^^ Zexxa pondered her dark existence. Even she was not sure what secrets
^^ this island prison would hold. Her dance with the Lords of Unbalance
^^ had went far beyond illusion. Too much long sleep encased in wild ice.
^^ How deep in the cold oceans? Stronger than what had been, so long ago..."
^
ENDTEXT
PlayWaveFile
ZEXXATUNE.wav
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=58
@THEN
JUSTONCE
Delay
delay=3
TEXT
no broadcast
^
^^ "Back then, she had been as jubile as she was now, a fearless priestess 
^^ with a mad hand. Brave ones died, but smiled as they fell. One spell from
^^ the sacred gate, and the end came before the beginning. The Peak of Remos
^^ lifted her kingdom beyond the reach of one death and into another void."
^
ENDTEXT
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=58
@THEN
JUSTONCE
Delay
delay=3
TEXT
no broadcast
^
^^ "Who can predict the tears that fall from imploded worlds? A soft arrival
^^ and a terrible crossing is where reason always betrays. How could Zexxa
^^ ever escape from a journey that forged Skyfire? Wishes come true in dreams.
^^ If she was river, then the Starfall was sea. She was silence it was scream."
^
ENDTEXT
@ENDIF

@IF
CITYPRODUCTION
builder=ANYBODY
improvement=58
@THEN
JUSTONCE
Delay
delay=3
TEXT
no broadcast
^
^^ "Gutted and black. A message from the old worlds. Pride made into ash.
^^ Jubile Zexxa had moved a kingdom, but into a frozen and angry exile. 
^^ Coming from the depths to seek revenge. Standing on burnt peaks in hate.
^^ Deathly beauty. Skill and deadly grace. To set all things wrong again."
^
^^ What could this mean? You sit and ponder for many hours...
^
ENDTEXT
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Ancient Empire
whom=The Coven
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Ancient Empire
whom=Bursar Council
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Ancient Empire
whom=Crusader Kingdom
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Ancient Empire
whom=Zatarn Tribe
@ENDIF

;Enemy Attacks ****************************************************************

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Urzit Allies
whom=The Coven
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Urzit Allies
whom=Crusader Kingdom
@ENDIF

@IF
TURNINTERVAL
interval=1
@THEN
JUSTONCE
MAKEAGGRESSION
who=Urzit Allies
whom=Bursar Council
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Ice Rider
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Diseased Wolf
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Harpy
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Troll
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
CREATEUNIT
unit=Bold Nedling
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Nedling
owner=Urzit Allies
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Spectre
owner=Undead Army
veteran=yes
homecity=none
Randomize
locations
100,92
96,118
145,203
118,152
164,184
165,141
endlocations
@ENDIF

@ENDEVENTS
